Nier: Automata review (2024)

Our Verdict

A beautiful, melancholy action RPG that’s effortlessly stylish and utterly unpredictable.

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Need to know

What is it? A post-apocalyptic action RPG.
Expect to pay £40/$60
Developer PlatinumGames
Publisher Square Enix
Reviewed on GTX 1070, Intel i5-6600K, 16GB RAM
Multiplayer None
Link Official site
Buy it Humble Store

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On a ruined Earth, the last fragments of humanity are locked in an endless war with a robot army. Controlled by a mysterious alien intelligence, these machines have conquered the planet and driven the survivors to flee to a base on the Moon. From here, in a facility known as the Bunker, mankind wages war on the invaders using machines of their own. Androids are sent to the surface to work with local resistance fighters and battle the machines. And one of these androids is the protagonist of Nier: Automata, a powerful combat model designated YoRHa No.2 Type B, or 2B for short.

Automata is a sequel, but you don’t need to play the original to understand it. Which is for the best, as it was never released on PC. There are some references that fans of the first game—which has become something of a cult favourite—will appreciate. But otherwise it’s a standalone story that you can dive into with no prior knowledge. It’s a lightweight open-world RPG with a heavy focus on challenging combat, which is where developer PlatinumGames makes its presence felt. This is the talented Osaka studio behind the likes of Bayonetta, Vanquish, and Metal Gear Rising, and its distinctive brand of deep, stylish combat elevates Nier above most third-person action games.

When 2B engages an enemy, she explodes with dazzling, violent energy. Whether she’s fighting with a long, elegant samurai sword or a pair of chunky metal gauntlets, the animation is remarkably fluid and graceful. Combinations of heavy and light attacks reveal an impressive range of moves, including many where she flings her weapon as a spinning projectile. Every weapon, from colossal greatswords to nimble spears, has its own suite of attacks, meaning there’s a lot of nuance to uncover. And weapons even have their own backstories, revealed as you spend money and materials on upgrading them.

Nier: Automata review (1)

As an enemy attacks its eyes flash red, which is your cue to block or counter. But the timing is a lot more forgiving than other Platinum games, giving you a generous window to respond—at least on normal difficulty. You can launch enemies into the air too, which only adds to the head-spinning number of combos you can pull off. But while there is a lot of scope for high-level mastery in Automata, you can still finish and enjoy the game using only basic combos. And if you’re in it purely for the story, exploration, or RPG elements, you can use special items in easy mode to automate the trickier parts of fighting.

But it’s not all combo-based melee brawling. Sometimes, without warning, the camera will suddenly lift into the air, or shift to a side-scrolling position, and the game will turn into a twin-stick shooter or platformer. It’s a little gimmicky, but adds to the game’s chaotic unpredictability. It does, however, mean that a controller is pretty much a necessity. You can muddle through with a mouse and keyboard, but in the same way you can eat a bowl of soup with a fork. These shooting and platforming sections—and pretty much everything else in the game—have clearly been designed with a gamepad in mind.

A customisation system based around items called plug-in chips adds further depth. 2B comes pre-installed with a few of these, which govern basic functions like the HUD, mini-map, and objective markers. But it’s when you start finding attack, defence, and support chips that things get interesting. One increases your attack power if your health is at 25% or less. Another increases the damage of your pod, a floating robot that you can aim and fire like a gun. And some are more utilitarian, like increasing your movement speed. By mixing and matching these you can create a 2B tailored to your play style, and even have multiple custom loadouts that you can switch between on the fly.

Nier: Automata review (2)

One of Nier's greatest strengths is its unpredictability, and you're never quite sure where it's going to take you next.

But chips use up memory, and you can only have a certain amount activated at any one time. Which is when you might consider removing the minimap or XP bar to squeeze in a more immediately useful one. But whatever you do, don’t remove your OS chip—or accidentally sell it to a vendor like I did—because 2B will die and you’ll have to pray you saved recently. The game’s full of quirky touches like this, and there are a number of slightly comical ‘endings’ triggered by making mistakes, interacting with certain things, or wandering in the opposite direction of a task that needs your immediate attention.

But as much as this is a game about blistering combat, there are quiet, reflective moments too, and a twisting, surprisingly emotional story to follow. As 2B and partner 9S wander the shattered Earth, they take in a huge variety of locations. You begin in a crumbling, overgrown city, then move to a sweeping ocean of sand dunes, before finding yourself in an old amusem*nt park populated by friendly robots in clown costumes. One of Nier’s greatest strengths is its unpredictability, and you’re never quite sure where it’s going to take you next. This is not the brown, ravaged world seen in a lot of post-apocalyptic fiction; in some areas, like the Forest Kingdom with its cascading waterfalls and shafts of golden sunlight pouring through the trees, it’s almost idyllic.

I was genuinely stunned when I first left the streets of the ruined city and set foot in that wide, open desert. It gives you an exhilarating sense of scale and freedom, and I love how you can surf on the sand dunes to get around quickly. The sudden shift in scenery is a bit jarring, to the point where the world feels like a load of wildly different environments unnaturally slotted together. But the impact of turning a corner and seeing something totally unexpected makes up for it. There’s a haunting, melancholy atmosphere throughout Automata, and the post-apocalyptic environments play a big part in evoking the hopelessness of humanity’s struggle to reclaim and rebuild its homeworld.

Nier: Automata review (3)

Incidentally, this is a really sad game. The war with the machines seems endless, and the people you encounter in the safety of towns and resistance bases on the surface have their own tragic tales to tell. There are dozens of side mission scattered around each zone, and most of them are tinged with sadness. There are glimmers of hope, but most of your time is spent wallowing in the gloom of a fallen civilisation. But, at the same time, there’s a strange beauty to the game’s tone that gives it a curiously unique personality. As you might expect from a Platinum game, it goes in some very weird directions, and some moments in the story are as disarmingly heartfelt as they are bizarre.

Sometimes the robots you encounter will have strangely human qualities, and you’ll see some attempting to mimic our behaviour or even displaying emotions. Which makes killing them all the more sinister, because you suddenly become aware of the fact that, perhaps, they’re more than just mindless killing machines. This factors into the story in a few interesting ways, and makes you question some of 2B and her operators’ actions. And the story only gets more complex and surreal as the game goes on, and even bleeds into multiple playthroughs. The first ending is really only a prologue to something greater, but saying any more is venturing into dangerous spoiler territory.

Automata is a remarkable game with an incredible amount of style, personality, and flair. Its tendency to repeat enemies, locations, and bosses can dampen your enjoyment, however, and the PC port isn’t great. Cutscenes are locked to 30fps, which make them look distractingly jerky. The mouse cursor kept appearing in the centre of my screen. And on one test machine running an AMD card, the game crashed to a white screen every ten minutes for seemingly no reason. A game this interesting deserves a better port, frankly. But tech woes aside, this is one of the most unique and compelling action games on PC.

The Verdict

79

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Nier: Automata

A beautiful, melancholy action RPG that’s effortlessly stylish and utterly unpredictable.

Nier: Automata review (4)

Andy Kelly

If it’s set in space, Andy will probably write about it. He loves sci-fi, adventure games, taking screenshots, Twin Peaks, weird sims, Alien: Isolation, and anything with a good story.

More about nier automata

Nier: Automata sells 8 million as Tencent cancels mobile game and Yoko Taro says you've already had the third one anywayNieR producer promises the series will continue as long as creator Yoko Taro is alive to work on it

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Nier: Automata review (2024)

FAQs

Is nier Automata one of the best games ever made? ›

Put simply, NieR: Automata is the greatest game ever made. It's not just that it is the deepest and most narratively potent game ever developed - and it is a truly deep narrative experience - but more than that, Yoko Taro has finally found perhaps the developer on the planet capable of doing his visionary work justice.

Why do people love NieR so much? ›

People love Nier because there is nothing else like Nier. It's a kaleidoscope of always-shifting ideas set in a world that is tortured, satirical, wistful, and tender. And even if Yoko Taro's games are often deeply flawed and sometimes profoundly unfun, at least they're always fascinating.

How many hours does it take to play Nier automata? ›

A war that could soon unveil a long-forgotten truth of the world. How long is NieR: Automata? When focusing on the main objectives, NieR: Automata is about 21 Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 61 Hours to obtain 100% completion.

Why is Nier Automata so good? ›

Story And Writing: How Nier Creates a Compelling Narrative. There are several things that makes the story and writing of Nier Automata so good. It's characters, setting, dialogue, and philosophy all work together to create a game that is no less than a masterpiece.

Should I play NieR Replicant or Automata first? ›

You dont need to know Replicant's story to understand Automata, but Automata contains plenty of spoilers for Replicant. So if you want to play both its better to start with Replicant. This. Automata spoils the whole plot and the fate of the characters.

How many times do you have to play NieR: Automata to get all endings? ›

How To Get All Main Endings In Nier: Automata. Endings A through E are known as the main endings of the game and require completing the main story at least three times.

What the heck is NieR:Automata? ›

Nier: Automata is a 2017 action role-playing game developed by PlatinumGames and published by Square Enix. It is a sequel to Nier (2010), itself a spin-off of and sequel to the Drakengard series.

Is NieR:Automata inappropriate? ›

Parents need to know that Nier: Automata is an action role-playing game with significant violence. Combat -- involving swords and guns -- is generally between androids and robots, but both sides appear sentient. Some fights involve very human-like characters, as well as animals that bleed.

What is the main message of NieR:Automata? ›

The overarching theme in NieR Automata is the search for meaning, how all of we sentient beings strive to find or create values, meanings, and purposes that we live for. This will be explored throughout the game where we would encounter machines and androids with varying central values and meaning that they treasure.

Can you play Nier: Automata alone? ›

it works surprisingly well as a standalone story, and if anything its surprises might be bigger.

Can you still play Nier: Automata after ending? ›

Nier automata has 26 “endings”, 5 of which are considered most canonical, endings A, B, C, D, and E. Endings A and B are halfway points moreso than full endings, the game does stop there and bring you back to the menu so you can do a new play through once you've seen them.

Is Nier: Automata fully voiced? ›

Returning to Automata after Replicant it's a little annoying that a lot of lines are not voiced. In replicant I really liked listening to dialogs of the characters. Now I found out that original Nier didn't have voiced dialogues either.

Is Nier: Automata open world? ›

Nier Automata is a linear story driven experience with very limited exploration that follows the same formula as the first game. New players that are thinking of buying the game should not expect exploration or player freedom to be a major part of the game. All of the areas are gated and tied to story progression.

Who is the true villain in Nier: Automata? ›

The Machines, also known as Machine Lifeforms, are a fictional race of sentient robots and the main antagonists of the 2017 role-playing video game Nier: Automata and its accompanying anime, Nier: Automata Ver1. 1a.

Does Nier: Automata have any happy endings? ›

The third playthrough of NieR: Automata unlocks most of the game's true endings, including two particularly bleak ones where either A2 sacrifices herself to save 9S, or the two of them kill each other. Getting both of these endings unlocks the secret Ending E, which gives A2, 9S, and 2B a second chance at life.

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