Nexus 5X review - a streamlined Stellaris experience (2024)

Our Verdict

Nexus 5X review - a streamlined Stellaris experience (1)

Nexus 5X is a fun, breezy, and surprisingly nuanced spin on Stellaris that's perfect for an evening's gaming session with friends.

For as much as I love my big, ambitious strategy games, I run into the same problem every time I think about starting up a fresh save: the time investment. Having a limited number of hours to devote to recreational play, I know I’ll have to set an entire Saturday aside if I really want to dig into Total War: Warhammer 3 or Crusader Kings 3 beyond the opening few turns or decades. Nexus 5X arrives as the solution to this problem, offering a pared-down, faster-paced version of the 4X experience that nonetheless preserves a lot of the flavor and variety you can get from its full-fat ancestor, Stellaris.

Here’s the pitch: Nexus 5X is kind of the beefed-up, Stellaris version of Neptune’s Pride, a browser-based multiplayer 4X game about conquering the galaxy (and all your friends or coworkers). Now, while Neptune’s Pride takes weeks or months to play, since everyone logs in once a day or so to make their moves, Nexus 5X boils that all down into focused rounds that take “about an hour.” You build ships, conquer planets, research tech, and try to outmaneuver your opponents in your quest for galactic dominance in the Stellaris universe.

Starting at the extremely stripped-down basics of Neptune’s Pride, Nexus 5X (and yes, this is also the name of the Google-branded phone that came out in 2015 before being replaced by the Pixel the following year) brings some of Stellaris’ complexity with its eleven unique factions. These aren’t as fanciful as what you may be accustomed to in Stellaris, but I think that works out in Nexus 5X’s favor – when you encounter the Kel-Azaan, for example, you’ll know that player has to take an aggressive approach, and that their fleets become more powerful with each battle they survive. A Chinoor player, on the other hand, will be unlikely to attack outright, since they’ll be focused on establishing trade deals and eventually engineering planet-scale corporate buyouts.

Each faction has three leaders to choose from as well, one that’s usable right away and two thatyou canunlock using tokens earned through play. These can also have a profound impact on your approach: the Voor Technocracy is always highly focused on technology, but starting leader Vex Kai’Fa earns an experience bonus from research, while Sapra Vun gains a bonus by sharing techs with other cultures through diplomacy.

So while Nexus 5X’s factions don’t quite have the sci-fi fantasy specificity of Stellaris (where you can play as a repugnant fungoid species led by military junta that just wants to be everyone’s friends), its selection is diverse enough to allow for completely different approaches, and distinct enough for each player to have clearly defined goals (and rivals) at the outset of each game.

I’ve been pleasantly surprised by how much Stellaris that Nexus 5X packsinto each round I’ve played. That’s thanks in no small part to edicts, which in Nexus 5X work effectively like a deck of faction-specific cards drawn at the start of each turn. As my leaders gained experience, I got to pick new, increasingly powerful edicts to add to my deck, including game-changing ultimates that allowed me max out a fleet, takeover a planet, or place giant Dyson-scale crystalline objects in orbit around a system of my choice. There’s plenty to do each turn, from sending scientific expeditions to chart mysterious anomalies to activating spy networks, and it’s typically only limited by the amount of support generated by your faction’s planetary holdings. Each move costs an increasing amount of support, and finding ways to increase support (or get around the requirement) adds another interesting strategic layer to the game.

Ship combat is another example of Nexus 5X’s breezybut thoughtful approach to making a simplified Stellaris experience. Raw numbers generally trump everything else, but combat vessels fall into three classes (raiders, capitals, and carriers) that form a rock-paper-scissors triad. Carriers can send fighters to an adjacent system to harass and deplete enemy forces, and each faction also has several kinds of unlockable ships that each has its own unique abilities.

My complaints are relatively minor. Nexus 5X doesn’t do a terrific job of explaining some of its key elements, even in the eight-mission single-player campaign, which functions as an advanced tutorial and introduction to several factions. It’s occasionally difficultto find essential info quickly – I had to “lock” flyout windows in place with the middle mouse button so I could hover over UI elements for buildings on planets or fleet abilities. In general, the interface is attractive and minimalist, so it was jarring when I found myself wrestling with it to figure out a new mechanic or currency.

Overall, I’ve been impressed with the amount of nuance Whatboy Games has preserved in this much faster and arguably more casual Stellaris experience. Nexus 5X is perfect for an evening session, especially one with a group of friends over a Discord call. For anyone looking for a more complex and long-term strategy game, well, Stellaris isn’t going anywhere.

Nexus 5X review - a streamlined Stellaris experience (2024)

FAQs

Nexus 5X review - a streamlined Stellaris experience? ›

Our Verdict. Nexus 5X is a fun, breezy, and surprisingly nuanced spin on Stellaris that's perfect for an evening's gaming session with friends. For as much as I love my big, ambitious strategy games

strategy games
In most strategy video games, the player is given a godlike view of the game world, and indirectly controls game units under their command. Thus, most strategy games involve elements of warfare to varying degrees, and feature a combination of tactical and strategic considerations.
https://en.wikipedia.org › wiki › Strategy_video_game
, I run into the same problem every time I think about starting up a fresh save: the time investment.

Is Nexus 5X no longer Stellaris? ›

Instead, the spin-off is taking the rare step of rebranding itself - dropping its Stellaris branding entirely - to launch with a new name. Announced last year as a speedier version of the 4X genre, the project will now be called Nexus 5X (the fifth 'X' is for 'eXpress').

Why is Stellaris Nexus called Nexus 5X? ›

Nexus 5X is named in reference to the 4X strategy game genre, which itself stands for “explore, expand, exploit, and exterminate” and describes the usual gameplay loop of these titles. For the upcoming speed version of Stellaris, Paradox and Whatboy added another X for “express” in a bid to emphasize the speed aspect.

Is Stellaris Nexus single player? ›

You can. There are story missions that do a good job of easing you into the mechanics of the game, and you can also play the regular "succession" game mode singleplayer with 3-7 AI players.

Is Stellaris Nexus related to Stellaris? ›

Stellaris Nexus is a condensed and fast-paced spin-off inspired by the grand strategy game Stellaris. Developed by Whatboy Games and published by Paradox, this digital board game version offers the same captivating experience within a shorter timeframe, making it perfect for game nights.

Does Stellaris end at 2500? ›

2500 is considered endgame, but its not technically over until the endgame crisis around that time point is defeated.

Can Stellaris go on forever? ›

A game usually lasts 225-350 years of in-game time. On PC, with speed set to Normal, one decade of in-game time would pass per one hour played, without any pausing (including popup auto-pausing, which can be disabled).

Who are the Nexus 6? ›

The Nexus-6 were a series of replicants developed by Eldon Tyrell and his genetic design team to be more human than all previous Nexus models.

How old is the Nexus? ›

Google Nexus
DeveloperGoogle
ManufacturerGoogle, various
TypeSmartphones, tablets, digital media players
Release dateJanuary 5, 2010
Lifespanapproximately 6 years
4 more rows

Can you only have one science Nexus Stellaris? ›

A Science Nexus is a multi-stage Megastructure. Only one multi-stage Megastructure can be built per system and only one multi-stage Megastructure can be constructed or upgraded at a time. All multi-stage Megastructures can only be built once per Empire, except for the Ring World.

How many players play Stellaris? ›

Monthly players breakdown
MonthPeakGain
Last 30 days27,241-8,617
May 202435,858+16,420
April 202419,438-1,921
March 202421,359+5,057
30 more rows

Is Stellaris real time or turn based? ›

Gameplay. Stellaris is a real-time strategy with 4X and grand strategy elements, taking place on a map of the Milky Way galaxy with individual star systems acting as two-dimensional tiles similar to previous Paradox releases.

Who is grey in Stellaris? ›

Summary. The Gray Tempest is a sentient horde of Nanomachines and one of the antagonists from Stellaris.

What did Nemesis add to Stellaris? ›

Adding espionage tools, a path to power as the Galactic Custodian to combat endgame crises - or the Menace option to BECOME the endgame crisis - Nemesis gives you the most powerful tools ever available in Stellaris.

What is xeno in Stellaris? ›

The origin of "xeno-" is from the Late Latin, from Greek, from "xenos" meaning stranger, guest, or host. Xeno- and xen- are variant forms of the same prefix. Basically the community uses it instead of 'alien. '

When did the Nexus 5X come out? ›

Unveiled on September 29, 2015, it was a successor to the Nexus 5. The phone, along with the Nexus 6P, served as launch devices for Android 6.0 Marshmallow, which introduced a refreshed interface, performance improvements, increased Google Now integration, and other new features.

What year does Stellaris end? ›

You basically call it an ending when you decide to stop playing a map. You can set the "End year" in galaxy creation when starting the game. By default it is 2500.

What is the longest war in Stellaris? ›

The Terran-Compact War, also known as the Long War among the belligerent nations of the Galactic North, was a series of conflicts which together constitutes one of the longest and bloodiest wars in both the Galactic North's history as well as the Milky Way as a whole, lasting nearly 232 years, from February 2263 to ...

What is the lifespan of a Stellaris machine? ›

Machine leaders have a starting age of 5-10 years, a base lifespan of 100 years (robots have a base of 80 years), and are affected by lifespan boosting effects. "Eternal Machine", the Machine variant of "Venerable", makes your leaders of that species immortal rather than increasing lifespan.

References

Top Articles
Latest Posts
Article information

Author: Patricia Veum II

Last Updated:

Views: 6647

Rating: 4.3 / 5 (44 voted)

Reviews: 83% of readers found this page helpful

Author information

Name: Patricia Veum II

Birthday: 1994-12-16

Address: 2064 Little Summit, Goldieton, MS 97651-0862

Phone: +6873952696715

Job: Principal Officer

Hobby: Rafting, Cabaret, Candle making, Jigsaw puzzles, Inline skating, Magic, Graffiti

Introduction: My name is Patricia Veum II, I am a vast, combative, smiling, famous, inexpensive, zealous, sparkling person who loves writing and wants to share my knowledge and understanding with you.